Large City: Qÿhtvehb Hulvo Zårv

Qÿhtvehb Hulvo Zårv

Qÿhtvehb Hulvo Zårv
Example Undermountain architecture.
StateUndermountain
ProvenceGÿtgesheyd Kingdom
Sub ProvenceQehbnshenu Hold
RegionHǔ áē Steppe
Founded1077
Community LeaderLord Gralubelynn
Area187 km2 (74 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation5306 m (17408 ft)
Average Yearly Precipitation194 cm/y (76 in/y)
Population44451
Population Density237 people per km2 (600 people per mi2)
Town AuraIllusion
Naming
Native nameQÿhtvehb Hulvo Zårv
Pronunciation/hulˈvo/ /zɑːrv/
Direct Translation[academic] [wool; thread; strand]
Translation[Not Yet Translated]

Qÿhtvehb Hulvo Zårv (/hulˈvo/ /zɑːrv/ [academic] [wool; thread; strand]) is a subtropical Large City located in Qehbnshenu Hold, Gÿtgesheyd Kingdom, within the Undermountain.

The name Qÿhtvehb Hulvo Zårv is derived from the Sylvin language, as Qÿhtvehb Hulvo Zårv was founded by Shêpînh, who was culturaly Undermountain.

Climate

Qÿhtvehb Hulvo Zårv has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 22°C (71°F). Qÿhtvehb Hulvo Zårv receives an average of 194 cm/y (76 in/y) of precipitation, most of which comes in the form of rain during the fall. Qÿhtvehb Hulvo Zårv covers an area of nearly 187 km2 (74 mi2), and an average elevation of 5306 m (17408 ft) above sea level.

Overview

Qÿhtvehb Hulvo Zårv was founded durring the late 12th century in fall of the year 1077, by Shêpînh. The establishment of Qÿhtvehb Hulvo Zårv suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Qÿhtvehb Hulvo Zårv was built using the conventions of Undermountain durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Hulvo Zårv is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Qÿhtvehb Hulvo Zårv is buildings are arranged arround a network of crampt canals streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Qÿhtvehb Hulvo Zårv's perhapse unnessisarily well built defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Something in your gut tells you that you may be unwelcome in Qÿhtvehb Hulvo Zårv. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Qÿhtvehb Hulvo Zårv possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qÿhtvehb Hulvo Zårv has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qÿhtvehb Hulvo Zårv has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Hulvo Zårv. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Hulvo Zårv's parks.

Qÿhtvehb Hulvo Zårv has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Hulvo Zårv.

Qÿhtvehb Hulvo Zårv has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qÿhtvehb Hulvo Zårv has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qÿhtvehb Hulvo Zårv has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qÿhtvehb Hulvo Zårv has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qÿhtvehb Hulvo Zårv has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Hulvo Zårv has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Hulvo Zårv has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Hulvo Zårv's public wards, blessings, and other arcane systems.

Qÿhtvehb Hulvo Zårv has an Arcane Academy which provides higher education in the arcane sciences.

Qÿhtvehb Hulvo Zårv possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qÿhtvehb Hulvo Zårv's grid is powered by a god's will and kindness.

Qÿhtvehb Hulvo Zårv's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qÿhtvehb Hulvo Zårv has a first rate hospital which caters to anyone in need of long term medical care.

Qÿhtvehb Hulvo Zårv has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qÿhtvehb Hulvo Zårv has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Hulvo Zårv's natural decorations nor waterways.

Qÿhtvehb Hulvo Zårv has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qÿhtvehb Hulvo Zårv has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qÿhtvehb Hulvo Zårv has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qÿhtvehb Hulvo Zårv is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qÿhtvehb Hulvo Zårv's bank was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Qÿhtvehb Hulvo Zårv the stars are always right.

The Blood Hawk near Qÿhtvehb Hulvo Zårv are known to be quite timid.

Qÿhtvehb Hulvo Zårv's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Illusion energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 83
  • Farmers: 138
  • Farm Laborer: 202
  • Hunters: 134
  • Milk Maids: 113
  • Ranchers: 61
  • Ranch Hands: 125
  • Shepherds: 116
    • Farmland: 181360 m2
    • Cattle and Similar Creatures: 11112
    • Poultry: 133353
    • Swine: 8890
    • Sheep: 444
    • Goats: 88
    • Horses, Mounts, and Beasts of Burden: 4445

Craftsmen

  • Arms and Toolmakers: 87
  • Blacksmiths: 105
  • Bookbinders: 54
  • Buckle-makers: 61
  • Cabinetmakers: 96
  • Candlemakers: 148
  • Carpenters: 141
  • Clothmakers: 120
  • Coach and Harness Makers: 45
  • Coopers: 108
  • Copper, Brass, Tin, Zinc, and Lead Workers: 64
  • Copyists: 44
  • Cutlers: 37
  • Fabricworkers: 98
  • Farrier: 216
  • Furriers: 28
  • Glassworkers: 153
  • Gunsmiths: 93
  • Harness-Makers: 43
  • Hatters: 83
  • Hosiery Workers: 31
  • Jewelers: 51
  • Leatherwrights: 103
  • Locksmiths: 44
  • Matchstick makers: 70
  • Musical Instrument Makers: 66
  • Painters, Structures and Fixtures: 55
  • Paper Workers: 65
  • Plasterers: 61
  • Pursemakers: 83
  • Roofers: 46
  • Ropemakers: 45
  • Rugmakers: 43
  • Saddlers: 85
  • Scabbardmakers: 88
  • Scalemakers: 45
  • Scientific, Surgical, and Optical Instrument Makers: 28
  • Sculptors, Structures and Fixtures: 43
  • Shoemakers: 41
  • Soap and Tallow Workers: 167
  • Tailors: 254
  • Tanners: 52
  • Upholsterers: 64
  • Watchmakers: 59
  • Weavers: 113
  • Whitesmiths: 35

Merchants

  • Adventuring Goods Retellers: 30
  • Arcana Sellers: 31
  • Beer-Sellers: 61
  • Booksellers: 70
  • Butchers: 120
  • Chandlers: 116
  • Chicken Butchers: 121
  • Entrepreneurs: 45
  • Fine Clothiers: 113
  • Fishmongers: 127
  • Florists: 27
  • Potion Sellers: 76
  • Resellers: 193
  • Spice Merchants: 59
  • Wine-sellers: 98
  • Wheelwright: 71
  • Woodsellers: 42

Service workers

  • Bakers: 246
  • Barbers: 240
  • Coachmen: 64
  • Cooks: 158
  • Doctors: 86
  • Gamekeepers: 69
  • Grooms: 40
  • Hairdressers: 153
  • Healers: 136
  • Housekeepers: 148
  • Housemaids: 222
  • House Stewards: 130
  • Inns: 41
  • Laundry maids: 76
  • Maidservants: 138
  • Nursery Maids: 85
  • Pastrycooks: 177
  • Restaurateur: 185
  • Tavern Keepers: 164

Specialized Laborer

  • Ashworkers: 60
  • Bleachers: 41
  • Chemical Workers: 25
  • Coal Heavers: 101
  • In-Town Couriers: 108
  • Long Haul Couriers: 108
  • Dockyard Workers: 96
  • Gas Workers: 22
  • Hay Merchants: 37
  • Leech Collectors: 118
  • Millers: 96
  • Miners: 108
  • Oilmen and Polishers: 67
  • Postmen: 98
  • Pure Finder: 54
  • Skinners: 127
  • Sugar Refiners: 25
  • Tosher: 71
  • Warehousemen: 130
  • Watercarriers: 95
  • Watermen, Bargemen, etc.: 123

Skilled Laborers

  • Accountants: 58
  • Alchemist: 67
  • Clerk: 90
  • Dentists: 45
  • Educators: 112
  • Engineers: 63
  • Gardeners: 45
  • Mages: 32
  • Plumbers: 47
  • Pharmacist: 54
  • Professors: 19
  • Scientists: 32
  • Wizards: 19

Civil Servants

  • Adventurers: 44
  • Bankers: 63
  • Civil Clerks: 103
  • Civic Iudex: 49
  • Consultants: 28
  • Exorcist: 111
  • Fixers: 52
  • Kami Clerk: 89
  • Landlords: 91
  • Lawyers: 54
  • Legend Keepers: 74
  • Militia Officers: 341
  • Monks, Monastic: 130
  • Monks, Civic: 153
  • Historian, Oral: 96
  • Historian, Textual: 52
  • Policemen, Sheriffs, etc.: 103
  • Priests: 185
  • Rangers: 60
  • Rat Catchers: 65
  • Scholars: 71
  • Spiritualist: 76
  • Slayers: 24
  • Storytellers: 174
  • Military Officers: 170

Cottage Industries

  • Brewers: 134
  • Comfort Services: 202
  • Enchanters: 49
  • Herbalists: 48
  • Jaminators: 164
  • Needleworkers: 148
  • Potters: 76
  • Preserve Makers: 138
  • Quilters: 65
  • Seamsters: 246
  • Spinners: 127
  • Tinker: 51
  • Weaver: 120

Artists

  • Actors: 48
  • Architects: 17
  • Bards: 71
  • Costumers: 27
  • Dancers: 50
  • Drafters: 29
  • Engravers: 34
  • Fine Furniture Carpenters: 22
  • Glaziers: 46
  • Inlayers: 42
  • Musicians: 116
  • Painters, Art: 23
  • Playwrights: 46
  • Sculptors, Art: 39
  • Wood Carvers: 138
  • Writers: 143

Produce Industries

  • Butter Churners: 143
  • Canners: 130
  • Cheesmakers: 170
  • Ice Merchants: 19
  • Millers: 90
  • Picklers: 75
  • Smokers: 54
  • Stockmakers: 49
  • Tobacconists: 71
  • Tallowmakers: 96

16715 of Qÿhtvehb Hulvo Zårv's population work within a Foundational Occupation.

25958 of Qÿhtvehb Hulvo Zårv's population do not work in a formal occupation, but do contribute to the local economy. 1778 (4%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Qÿhtvehb Hulvo Zårv is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Qÿhtvehb Hulvo Zårv is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. Qÿhtvehb Hulvo Zårv created a local delicacy in 's honor which is served at festivals.

History